Among many others, these are my go-to tools. A quick learning curve, easy to find resources for, and free. Hope everyone can get time to learn them. This is the Way. Long-life the Open Source!
I had the opportunity to work on these products, doing prototyping and helping with the design. "Clue with the Ghost of Mrs. White" and "Risk". Here are some video reviews.
CLUE with the ghost of Mrs. White (I recomend to jump to the min 8:35)
I need this to happen. Zappar, a companie dedicated to develop Mixed Reality recently posted a new Kickstarter Campaign. They develop a very low-cost MR system composed of a plastic frame (for a mobile phone) and plastic wands for the hand interaction. This is the cheapes MR (Mixed Reality) system you can have at home or for quick prototyping. Finally, someone decided to do an open frame with no cardboard blockages. Perfect for Mixed reality so one don't crashes with physical obstacles around you, or at least one is more aware of the surroundings when playing immersive experiences. Here is the video and the link to the campaign. The more, the merrier.
Some of the animation test I performed in-game before getting into production. To check user experience, functionality, flow, performance, quality, resolution, artifacts. Once they get revisions and approvals they are submitted to the build.
Also has an additional toy you can attach to the hand and use with the Herovision experience:
Review from THEVERGE about the nintendo LABO VR set. I like the aspect of linking physical play patterns with the digital world; is not an easy balance, but seems that Nintendo had a great take on it. It is great for what it is; a casual experience. Holding all that weight with the hands during the whole experience is probably the less compelling part for the user experience.
At home, I've been using the Samsung Odyssey HMD for about a year so far, with a Dell Inspiron 15 and 1060 GeForce GTX and I'm extremely satisfied with this configuration.
What is to love?
1) Mobility: I can go anywhere with my VR setup and play at friends homes.
2) Windows Mixed Reality: with the PC configuration I'm able to use Oculus, STEAM and Viveport games; I have the best of all worlds combined.
3) Not only for VR: I still have a superb laptop that I can use for heavy duty stuff (3D, video editing, real time, gaming, etc.)
4) Controllers: the helmet captures the controller movements (6Dof) with inside-out cameras mounted in the front of the HMD. It is limited to the range of the cameras angles, but it more than enough to have a great experience.
5) Content: The immersion and experience obtained while using VR makes me hesitant to play any tripleA game in normal way (flat screen); I'm more engaged to buy TripleA games that support VR than any other option; my next buy probably will be SkyrimVR or FalloutVR. On a rocky start with Doom VFR, after some patches and new locomotion solutions, I'm having a blast with the game. So, VR is my new gaming platform from now and ahead; not going back to flatty, this is my dream come true.
6) Helmet: The image and resolution is excellent; the "screen door" effect is minimal. The audio is also great; it has headphones included in the frame. The nose part needs to be improved; this is my only complain.
Now, it required some time to setup everything to run nice and smooth; since I'm a techy guy, I felt comfortable with it. The setup is not perfect, but I'm having a big win on the ratio between benefits vs setup headaches; it worth it.
Just wanted to share this experience, hope it helps when planning to buy or update a VR setup.