Herovision BumbleBee AR experience
Also has an additional toy you can attach to the hand and use with the Herovision experience:
Showing posts with label HMD. Show all posts
Showing posts with label HMD. Show all posts
Thursday, April 11, 2019
Review from THEVERGE about the nintendo LABO VR set. I like the aspect of linking physical play patterns with the digital world; is not an easy balance, but seems that Nintendo had a great take on it. It is great for what it is; a casual experience. Holding all that weight with the hands during the whole experience is probably the less compelling part for the user experience.
Labels:
arcade,
HMD,
Nintendo Switch,
switch,
Virtual Reality,
VR,
VR mobile
Tuesday, March 19, 2019
Using VR with the Samsung Odyssey HMD + Dell Inspiron 15 with GeForce GTX 1060
At home, I've been using the Samsung Odyssey HMD for about a year so far, with a Dell Inspiron 15 and 1060 GeForce GTX and I'm extremely satisfied with this configuration.
What is to love?
1) Mobility: I can go anywhere with my VR setup and play at friends homes.
2) Windows Mixed Reality: with the PC configuration I'm able to use Oculus, STEAM and Viveport games; I have the best of all worlds combined.
3) Not only for VR: I still have a superb laptop that I can use for heavy duty stuff (3D, video editing, real time, gaming, etc.)
4) Controllers: the helmet captures the controller movements (6Dof) with inside-out cameras mounted in the front of the HMD. It is limited to the range of the cameras angles, but it more than enough to have a great experience.
5) Content: The immersion and experience obtained while using VR makes me hesitant to play any tripleA game in normal way (flat screen); I'm more engaged to buy TripleA games that support VR than any other option; my next buy probably will be SkyrimVR or FalloutVR. On a rocky start with Doom VFR, after some patches and new locomotion solutions, I'm having a blast with the game. So, VR is my new gaming platform from now and ahead; not going back to flatty, this is my dream come true.
6) Helmet: The image and resolution is excellent; the "screen door" effect is minimal. The audio is also great; it has headphones included in the frame. The nose part needs to be improved; this is my only complain.
Now, it required some time to setup everything to run nice and smooth; since I'm a techy guy, I felt comfortable with it. The setup is not perfect, but I'm having a big win on the ratio between benefits vs setup headaches; it worth it.
Just wanted to share this experience, hope it helps when planning to buy or update a VR setup.
What is to love?
1) Mobility: I can go anywhere with my VR setup and play at friends homes.
2) Windows Mixed Reality: with the PC configuration I'm able to use Oculus, STEAM and Viveport games; I have the best of all worlds combined.
3) Not only for VR: I still have a superb laptop that I can use for heavy duty stuff (3D, video editing, real time, gaming, etc.)
4) Controllers: the helmet captures the controller movements (6Dof) with inside-out cameras mounted in the front of the HMD. It is limited to the range of the cameras angles, but it more than enough to have a great experience.
5) Content: The immersion and experience obtained while using VR makes me hesitant to play any tripleA game in normal way (flat screen); I'm more engaged to buy TripleA games that support VR than any other option; my next buy probably will be SkyrimVR or FalloutVR. On a rocky start with Doom VFR, after some patches and new locomotion solutions, I'm having a blast with the game. So, VR is my new gaming platform from now and ahead; not going back to flatty, this is my dream come true.
6) Helmet: The image and resolution is excellent; the "screen door" effect is minimal. The audio is also great; it has headphones included in the frame. The nose part needs to be improved; this is my only complain.
Now, it required some time to setup everything to run nice and smooth; since I'm a techy guy, I felt comfortable with it. The setup is not perfect, but I'm having a big win on the ratio between benefits vs setup headaches; it worth it.
Just wanted to share this experience, hope it helps when planning to buy or update a VR setup.
Labels:
HMD,
Oculus,
PCVR,
Samsung Odyssey,
Virtual Reality,
VR
Tuesday, April 5, 2016
Oculus using lenticular lenses (Fresnel)
I knew it. They would have to use those lenticular lenses (Fresnel lenses). It was very effective on the Wearality Sky goggles, so how was possible that they wouldn't use it? I know it and I predicted, the Fresnel lenses not only are lighter but also gives a 150 degrees FOV.
http://venturebeat.com/2016/03/30/ifixit-dissects-oculus-rift-to-reveal-custom-display-and-new-lenses/
https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612
http://venturebeat.com/2016/03/30/ifixit-dissects-oculus-rift-to-reveal-custom-display-and-new-lenses/
https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612
Labels:
Binoculus,
Cardboard,
Head Mounted Display,
HMD,
Oculus,
Oculus rift,
Stereoscopic,
Virtual Reality,
VR
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