Also has an additional toy you can attach to the hand and use with the Herovision experience:
Review from THEVERGE about the nintendo LABO VR set. I like the aspect of linking physical play patterns with the digital world; is not an easy balance, but seems that Nintendo had a great take on it. It is great for what it is; a casual experience. Holding all that weight with the hands during the whole experience is probably the less compelling part for the user experience.
At home, I've been using the Samsung Odyssey HMD for about a year so far, with a Dell Inspiron 15 and 1060 GeForce GTX and I'm extremely satisfied with this configuration.
What is to love?
1) Mobility: I can go anywhere with my VR setup and play at friends homes.
2) Windows Mixed Reality: with the PC configuration I'm able to use Oculus, STEAM and Viveport games; I have the best of all worlds combined.
3) Not only for VR: I still have a superb laptop that I can use for heavy duty stuff (3D, video editing, real time, gaming, etc.)
4) Controllers: the helmet captures the controller movements (6Dof) with inside-out cameras mounted in the front of the HMD. It is limited to the range of the cameras angles, but it more than enough to have a great experience.
5) Content: The immersion and experience obtained while using VR makes me hesitant to play any tripleA game in normal way (flat screen); I'm more engaged to buy TripleA games that support VR than any other option; my next buy probably will be SkyrimVR or FalloutVR. On a rocky start with Doom VFR, after some patches and new locomotion solutions, I'm having a blast with the game. So, VR is my new gaming platform from now and ahead; not going back to flatty, this is my dream come true.
6) Helmet: The image and resolution is excellent; the "screen door" effect is minimal. The audio is also great; it has headphones included in the frame. The nose part needs to be improved; this is my only complain.
Now, it required some time to setup everything to run nice and smooth; since I'm a techy guy, I felt comfortable with it. The setup is not perfect, but I'm having a big win on the ratio between benefits vs setup headaches; it worth it.
Just wanted to share this experience, hope it helps when planning to buy or update a VR setup.
What is good:
-The mix between 2D and 3D is well done. This is a great reference for future VR developments mixing media with 2D comics and 3D experiences.
-The way the music makes the narrative and creates the immersion.
I can be biased because I like Queen's music, but the whole experience worth to try it indeed.
Latest update on the Machine Heart v2.0 now with animation. Finally, I could put together the animation for this idea that I originally created for a medical illustration; I always wondered how it would look animated. Thanks to SketchFab not only I was able to publish the animation but also loaded in real time techniques, see it in all directions and even load it into VR. SketchFab is a dream come true.
I'm designing a trophy Room with some Trophies I designed some time ago. I'm using Sketchfab to fast visualize the idea. I improved the lights and textures on my Trophy Room. I still have to fix some trophies that have some meshes faces flipped.
Around a year ago ago I did a logo for a VR product. Coincidentally, there are two or three companies using a similar name. Posting this maybe can help inspire something to them.
I have been a SketchFab observant for a while. They surprise me every time with the amount of content that modeler artists are posting every day. I'm starting to post my models as well; didn't have time before, but now with the push of the virtual reality, having a 3D collection is more relevant than ever.
SketchFab also has a view mode for VR, which it was its natural progression; still, needs adjustments on the navigation, but the solely fact that it can be used straight to VR (Google cardboard) makes it incredible compelling for content creators like me.
SketchFab is another "dream come true", similar to the 3D printing, but even more impact because it doesn't require physical materials therefore no contamination. I'm just waiting for my DayDreamsmartphone or the Lenovo Phab2 to have positional tracking...
I knew it. They would have to use those lenticular lenses (Fresnel lenses). It was very effective on the Wearality Sky goggles, so how was possible that they wouldn't use it? I know it and I predicted, the Fresnel lenses not only are lighter but also gives a 150 degrees FOV.
So far, after testing several VR mobile systems, still this is my favorite setup:
Wearality Sky foldable lenticular viewer, with a flat wing cap, and a bluetooth controller with the factor of the wiimote (found it on amazon).
- It's practical.
- Foldable, transportable on a pocket.
- The lenticular lenses allows a FOV of 150 degrees.
- Holds very well with the cap.
- a Nexus6 or a Samsung Galaxy7 can be hold by the clamps with no problem.