Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

Friday, October 16, 2020

Zapbox Mixed Reality kit - very affordable

More details about the new very affordable Zapbox Mixed Reality kit (version 2.0) can be seeing on this kickstarter link:
Zapbox MR kit V 2.0   

I'm probably going to link my "Microshot" content to this platform since it can be ised for STEM content at schools or children hospitals.



 

Sunday, October 11, 2020

Friday, October 9, 2020

Star Wars: Squadrons In VR Is amazing

I have it, and yes, its awesome in VR. Agreed with this review.

I had some issues the first time I tested since it doesnt use the VR controllers. I'm using an Xbox controller and its perfect.
 

Tuesday, May 12, 2020

Alpha Romeo T33 Stradale concept


Beautiful concept for the Alpha Romeo T33 stradale. In Sketchfab. The artist used "Gravity Sketch" software in VR to design this car.

Thursday, April 11, 2019

Herovision Transformers AR experience

Herovision BumbleBee AR experience
 

Also has an additional toy you can attach to the hand and use with the Herovision experience:


Review from THEVERGE about the nintendo LABO VR set. I like the aspect of linking physical play patterns with the digital world; is not an easy balance, but seems that Nintendo had a great take on it. It is great for what it is; a casual experience. Holding all that weight with the hands during the whole experience is probably the less compelling part for the user experience.

Tuesday, March 19, 2019

Using VR with the Samsung Odyssey HMD + Dell Inspiron 15 with GeForce GTX 1060

At home, I've been using the Samsung Odyssey HMD for about a year so far, with a Dell Inspiron 15 and 1060 GeForce GTX and I'm extremely satisfied with this configuration.
 


What is to love?

1) Mobility: I can go anywhere with my VR setup and play at friends homes.

2) Windows Mixed Reality: with the PC configuration I'm able to use Oculus, STEAM and Viveport games; I have the best of all worlds combined.

3) Not only for VR: I still have a superb laptop that I can use for heavy duty stuff (3D, video editing, real time, gaming, etc.)

4) Controllers: the helmet captures the controller movements (6Dof) with inside-out cameras mounted in the front of the HMD. It is limited to the range of the cameras angles, but it more than enough to have a great experience.

5) Content: The immersion and experience obtained while using VR makes me hesitant to play any tripleA game in normal way (flat screen); I'm more engaged to buy TripleA games that support VR than any other option; my next buy probably will be SkyrimVR or FalloutVR. On a rocky start with Doom VFR, after some patches and new locomotion solutions, I'm having a blast with the game. So, VR is my new gaming platform from now and ahead; not going back to flatty, this is my dream come true.

6) Helmet: The image and resolution is excellent; the "screen door" effect is minimal. The audio is also great; it has headphones included in the frame. The nose part needs to be improved; this is my only complain.

Now, it required some time to setup everything to run nice and smooth; since I'm a techy guy, I felt comfortable with it. The setup is not perfect, but I'm having a big win on the ratio between benefits vs setup headaches; it worth it.

Just wanted to share this experience, hope it helps when planning to buy or update a VR setup.



Thursday, June 15, 2017

Thursday, April 20, 2017

Bohemian Rhapsody Experience

What is good:
-The mix between 2D and 3D is well done. This is a great reference for future VR developments mixing media with 2D comics and 3D experiences.
-The way the music makes the narrative and creates the immersion.

I can be biased because I like Queen's music, but the whole experience worth to try it indeed.

bo-rhap-vr.withgoogle.com



http://vrscout.com/news/google-queen-bohemian-rhapsody-vr/

Monday, April 3, 2017

MakeVR for Vive

Using "MakeVR" from Viveport website.


Create Toys in VR with "Medium"

Using Oculus and the modelling software "Medium" to create toys and 3D print them:




Dream come true, eh? What else do you want? maybe improve the tools usability (hardware).

Monday, February 20, 2017

Heart Machine Beat

Latest update on the Machine Heart v2.0 now with animation. Finally, I could put together the animation for this idea that I originally created for a medical illustration; I always wondered how it would look animated. Thanks to SketchFab not only I was able to publish the animation but also loaded in real time techniques, see it in all directions and even load it into VR. SketchFab is a dream come true.





Sunday, November 27, 2016

Trophy Room

I'm designing a trophy Room with some Trophies I designed some time ago. I'm using Sketchfab to fast visualize the idea. I improved the lights and textures on my Trophy Room. I still have to fix some trophies that have some meshes faces flipped.





Trophy from the Trohpy Room

Thursday, November 17, 2016

VR Room logo

Around a year ago ago I did a logo for a VR product. Coincidentally, there are two or three companies using a similar name. Posting this maybe can help inspire something to them.





Here is one of the links:
http://www.vrroom.buzz

and this one is interesting too:
http://vrroom.nl/

Monday, October 31, 2016

Visor 3D model

I posted on SketchFab my prototype for the fold-able cardboard VR viewer. The animation shows how it would fold. Still a prototype, work in progress.




Foldable 3D Viewer

Thursday, October 20, 2016

Using SketchFab

I have been a SketchFab observant for a while. They surprise me every time with the amount of content that modeler artists are posting every day. I'm starting to post my models as well; didn't have time before, but now with the push of the virtual reality, having a 3D collection is more relevant than ever.

SketchFab also has a view mode for VR, which it was its natural progression; still, needs adjustments on the navigation, but the solely fact that it can be used straight to VR (Google cardboard) makes it incredible compelling for content creators like me.

SketchFab is another "dream come true", similar to the 3D printing, but even more impact because it doesn't require physical materials therefore no contamination. I'm just waiting for my DayDreamsmartphone or the Lenovo Phab2 to have positional tracking...

For now just updating eagerly a 3D collection:








Car Test in Sketchfab

Tuesday, April 5, 2016

Oculus using lenticular lenses (Fresnel)

I knew it. They would have to use those lenticular lenses (Fresnel lenses). It was very effective on the Wearality Sky goggles, so how was possible that they wouldn't use it? I know it and I predicted, the Fresnel lenses not only are lighter but also gives a 150 degrees FOV.



http://venturebeat.com/2016/03/30/ifixit-dissects-oculus-rift-to-reveal-custom-display-and-new-lenses/

https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612


VR Mobile favorite setup

So far, after testing several VR mobile systems, still this is my favorite setup:



Wearality Sky foldable lenticular viewer, with a flat wing cap, and a bluetooth controller with the factor of the wiimote (found it on amazon).

- It's practical.
- Foldable, transportable on a pocket.
- The lenticular lenses allows a FOV of 150 degrees.
- Holds very well with the cap.
- a Nexus6 or a Samsung Galaxy7 can be hold by the clamps with no problem.