Showing posts with label Oculus. Show all posts
Showing posts with label Oculus. Show all posts

Tuesday, March 19, 2019

Using VR with the Samsung Odyssey HMD + Dell Inspiron 15 with GeForce GTX 1060

At home, I've been using the Samsung Odyssey HMD for about a year so far, with a Dell Inspiron 15 and 1060 GeForce GTX and I'm extremely satisfied with this configuration.
 


What is to love?

1) Mobility: I can go anywhere with my VR setup and play at friends homes.

2) Windows Mixed Reality: with the PC configuration I'm able to use Oculus, STEAM and Viveport games; I have the best of all worlds combined.

3) Not only for VR: I still have a superb laptop that I can use for heavy duty stuff (3D, video editing, real time, gaming, etc.)

4) Controllers: the helmet captures the controller movements (6Dof) with inside-out cameras mounted in the front of the HMD. It is limited to the range of the cameras angles, but it more than enough to have a great experience.

5) Content: The immersion and experience obtained while using VR makes me hesitant to play any tripleA game in normal way (flat screen); I'm more engaged to buy TripleA games that support VR than any other option; my next buy probably will be SkyrimVR or FalloutVR. On a rocky start with Doom VFR, after some patches and new locomotion solutions, I'm having a blast with the game. So, VR is my new gaming platform from now and ahead; not going back to flatty, this is my dream come true.

6) Helmet: The image and resolution is excellent; the "screen door" effect is minimal. The audio is also great; it has headphones included in the frame. The nose part needs to be improved; this is my only complain.

Now, it required some time to setup everything to run nice and smooth; since I'm a techy guy, I felt comfortable with it. The setup is not perfect, but I'm having a big win on the ratio between benefits vs setup headaches; it worth it.

Just wanted to share this experience, hope it helps when planning to buy or update a VR setup.



Tuesday, April 5, 2016

Oculus using lenticular lenses (Fresnel)

I knew it. They would have to use those lenticular lenses (Fresnel lenses). It was very effective on the Wearality Sky goggles, so how was possible that they wouldn't use it? I know it and I predicted, the Fresnel lenses not only are lighter but also gives a 150 degrees FOV.



http://venturebeat.com/2016/03/30/ifixit-dissects-oculus-rift-to-reveal-custom-display-and-new-lenses/

https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612


VR Mobile favorite setup

So far, after testing several VR mobile systems, still this is my favorite setup:



Wearality Sky foldable lenticular viewer, with a flat wing cap, and a bluetooth controller with the factor of the wiimote (found it on amazon).

- It's practical.
- Foldable, transportable on a pocket.
- The lenticular lenses allows a FOV of 150 degrees.
- Holds very well with the cap.
- a Nexus6 or a Samsung Galaxy7 can be hold by the clamps with no problem.

Monday, April 4, 2016

My own "cardboard" visor

With the need of having portable VR, even more: pocket-size portable VR viewer, I had to design a bunch of viewers. This is one of the ideas I'm working with right now. 3D printed and it works pretty neat. Historical facts: I found around 5 to 10 patents of "stereoscopes" that are dated from 1950 - 1960 - 1970 including the venerable "Viewmaster".





Using Samsung Gear VR

My first impressions using the Samsung GearVR version 2. I had the opportunity to try the V1 once. This one is more streamlined, lighter, easier to use.

One concern: I'm not able to load cardboard content into Samsung GearVR, which I think is a setback, since we are just at the beginning of this VR trend and the way to make it popular is to keep an open ecosystem for cross-polinization of content.

The resolution is great and also the FPS makes the main menu a smooth experience; also tried the Marvel's Avengers experience which was great (short though).




Sunday, November 2, 2014

ROAD TO OCULUS MOBILE

The Oculus Rift open the way to the rebirth of the VR as a feasible way to have Virtual Reality home entertainment. From that point some others have been configuring different ways to make the Oculus Rift experience portable. The DIVE and some others are the demonstration of that movement.


I tried the Oculus several times, since a friend has it and once in a while he invites to test some of the latest Oculus Rift demos. 

The DIVE option is excellent for the mobile Oculus version and also the google cardboard glasses works nice, but I have a personal design that fits more with what I think improves the mobile oculus version:

-The frame should be open in order to allow touch the phone screen
-Access to the smartphone buttons also are needed.
-A frame that can be folded and send via email, cheaply.
-A material that is waterproof.
-Lightweight, to allow an easy mobility.

Dive Durovis VR frame


Dive Durovis VR frame

Oculus Rift DK 1

For Mobile VR: Cardboard from Google and Samsung GearVR.