Showing posts with label VR mobile. Show all posts
Showing posts with label VR mobile. Show all posts

Friday, October 16, 2020

Zapbox Mixed Reality kit - very affordable

More details about the new very affordable Zapbox Mixed Reality kit (version 2.0) can be seeing on this kickstarter link:
Zapbox MR kit V 2.0   

I'm probably going to link my "Microshot" content to this platform since it can be ised for STEM content at schools or children hospitals.



 

Thursday, April 11, 2019

Review from THEVERGE about the nintendo LABO VR set. I like the aspect of linking physical play patterns with the digital world; is not an easy balance, but seems that Nintendo had a great take on it. It is great for what it is; a casual experience. Holding all that weight with the hands during the whole experience is probably the less compelling part for the user experience.

Thursday, April 20, 2017

Bohemian Rhapsody Experience

What is good:
-The mix between 2D and 3D is well done. This is a great reference for future VR developments mixing media with 2D comics and 3D experiences.
-The way the music makes the narrative and creates the immersion.

I can be biased because I like Queen's music, but the whole experience worth to try it indeed.

bo-rhap-vr.withgoogle.com



http://vrscout.com/news/google-queen-bohemian-rhapsody-vr/

Thursday, December 1, 2016

Space Bounty Hunter VR Dev Blog

With a friend, we are developing a VR game for Oculus / Google Cardboard platform. The name of the game is "Space Bounty Hunter".








Here is the link to the development blog: Space Bounty Hunter Dev Blog

Sunday, November 27, 2016

Trophy Room

I'm designing a trophy Room with some Trophies I designed some time ago. I'm using Sketchfab to fast visualize the idea. I improved the lights and textures on my Trophy Room. I still have to fix some trophies that have some meshes faces flipped.





Trophy from the Trohpy Room

Thursday, November 17, 2016

VR Room logo

Around a year ago ago I did a logo for a VR product. Coincidentally, there are two or three companies using a similar name. Posting this maybe can help inspire something to them.





Here is one of the links:
http://www.vrroom.buzz

and this one is interesting too:
http://vrroom.nl/

Thursday, April 7, 2016

VR Totem Display

Displaying my VR mobile Kit in my VR TOTEM:

Objects in the image:
- Wearality Sky HMD (blue holder)
- Mini Bluetooth controller
- Flat-wing Cap.
- Nexus smartphone in the blue holder.
- Bonus: goggley eyes.




The next totem can be a minion.

Tuesday, April 5, 2016

VR Mobile favorite setup

So far, after testing several VR mobile systems, still this is my favorite setup:



Wearality Sky foldable lenticular viewer, with a flat wing cap, and a bluetooth controller with the factor of the wiimote (found it on amazon).

- It's practical.
- Foldable, transportable on a pocket.
- The lenticular lenses allows a FOV of 150 degrees.
- Holds very well with the cap.
- a Nexus6 or a Samsung Galaxy7 can be hold by the clamps with no problem.

Monday, April 4, 2016

VR cardboard apk's to download

Some VR cardboard .apk's files to test. Still, work in progress.

Garage - touch on the screen to walk

Condo (requires gamepad/controller to walk around)

Trophy Room (requires gamepad/controller to walk around)




Or, here also the prototypes link.

My own "cardboard" visor

With the need of having portable VR, even more: pocket-size portable VR viewer, I had to design a bunch of viewers. This is one of the ideas I'm working with right now. 3D printed and it works pretty neat. Historical facts: I found around 5 to 10 patents of "stereoscopes" that are dated from 1950 - 1960 - 1970 including the venerable "Viewmaster".





VR Chair collection

I'm starting to collect pictures of chairs that are suitable for VR.

I found this "desk" chair very interesting to take a spin. If you see at the feet of the chair there are small wheels that helps to spin on 360 degrees.




This stool from SteelCase seems very practical for VR. The base its actually conical or spherical, whcih allows the user to spin easily on his axis.




Here the link to the SteelCase store:




Using Samsung Gear VR

My first impressions using the Samsung GearVR version 2. I had the opportunity to try the V1 once. This one is more streamlined, lighter, easier to use.

One concern: I'm not able to load cardboard content into Samsung GearVR, which I think is a setback, since we are just at the beginning of this VR trend and the way to make it popular is to keep an open ecosystem for cross-polinization of content.

The resolution is great and also the FPS makes the main menu a smooth experience; also tried the Marvel's Avengers experience which was great (short though).




Garage VR for cardboard - .APK for download

Mi garage VR test has been updated.



Here the link to download the Garage VR .apk file

- Auto walk system added, when the user touch in the smartphone screen, the player inside the demo will move to the pointers position.

- Menu buttons at the foot of the player: recenter, switch VR Mode/Normal mode, Reset.

- The 3D meshes still need some optimization.





Thursday, February 18, 2016

New VR Viewer foldable from DODOcase


We have been talking about this: an affordable (could improve though) fold-able, VR viewer. This is the way to get into an extremely easy access to casual VR for any user. Hopefully will take the curve of success of Wii from 2006.

https://igg.me/at/smartvr-virtual-reality/x


Monday, November 30, 2015

VR content dev status- Update

Just want to keep a link to the VR content development inside my blog:








Garage 1

Garage 2




Trophy Museum




Condo Sim










VR mobile : looking for the right balance

I've been testing several ways to improve a mobile VR setup that wouldn't be as expensive as buying an Oculus Rift or a Samsung Gear VR. There are other factors that need to be consider as well:

* Input/controller,
* Head band or "head" holder,
* Field of vision degree (as much as possible, ans still cheap),
* Battery life,
* Processor power and GPU (if available),
* Comfortable,
* Fashion factor (is it "dress able"? is i presentable?),
* Desirability factor,
* "X" factor (novelty, how is accepted by the user immediate social circles);
* The capacity to assimilate new technology o new ways to consume media).
* Portability (fold able, pocket size).
* Cheaper than the actual systems.

These pictures are my approach to a system that potentially can keep up with all these requirements:







So far is working pretty decent; I'm very pleased with the results. I've been noticing a couple of issues that can be addressed. And of course, also working on the content, which also has its own requirements.

The setup:
-Wearality SKY googles,
-A small android bluetooth controller,
-Nexus 5 smartphone



Monday, November 3, 2014

BINOCULUS


Some years ago I developed with some other friends a fold-able 3D viewer, similar to the Viewmaster from the 80's. I got some of the remaining lenses from that product and try to develop a newer version, but in this case using a smartphone instead of printed stereo-grams.

This time I used a plastic cardboard instead of the cardboard or construction paper.
I redesigned the whole frame to hold a smartphone Samsung S3 form factor. It also holds perfectly a Nexus 5.



Earlier prototype



Earlier prototype


Latest prototype without the band strap





Monday, September 1, 2014

Don prOculus

My own version of the Oculus Rift, but mobile. hands free, wires free, PC free.
We named it "Proculus" in honor of Don Proculo.








A real working prototype of the idea is here.