Showing posts with label Unity3D. Show all posts
Showing posts with label Unity3D. Show all posts

Monday, April 4, 2016

VR cardboard apk's to download

Some VR cardboard .apk's files to test. Still, work in progress.

Garage - touch on the screen to walk

Condo (requires gamepad/controller to walk around)

Trophy Room (requires gamepad/controller to walk around)




Or, here also the prototypes link.

Garage VR for cardboard - .APK for download

Mi garage VR test has been updated.



Here the link to download the Garage VR .apk file

- Auto walk system added, when the user touch in the smartphone screen, the player inside the demo will move to the pointers position.

- Menu buttons at the foot of the player: recenter, switch VR Mode/Normal mode, Reset.

- The 3D meshes still need some optimization.





Monday, November 30, 2015

VR content dev status- Update

Just want to keep a link to the VR content development inside my blog:








Garage 1

Garage 2




Trophy Museum




Condo Sim










Thursday, October 30, 2014

Automobile Concept

I'm 3D modeling a version my own concept car Inspired in the american muscle car design. I also want to recreate the style of the car illustrations made with airbrush; I found one of this illustration in an airbrush book and I did it in airbrush in my college years for a "presentation" course.


Initial sketches.






Here are some of the initial approaches playing around with the 3D software:


Front Camera

Back Camera



The style or expression objective is to reproduce that "airbrush" feeling using the cel shaders from 3DStudioMax. 


These are the partial results:











Ortogonal Top Camera

Ortogonal Side Camera

Ortogonal Front Camera


Also did a pass with the Unity3D viewer.

Car 3D