I was able to help with this AR/MR project.
Marvel Hero Vision Augmented Reality Iron Man
Avengers: Infinity War Hero Vision Iron Man A/R Experience from Hasbro
Hasbro Marvel Avengers: Infinity War Hero Vision AR Toy
Showing posts with label Unity3D. Show all posts
Showing posts with label Unity3D. Show all posts
Tuesday, March 19, 2019
Monday, April 4, 2016
VR cardboard apk's to download
Some VR cardboard .apk's files to test. Still, work in progress.
Garage - touch on the screen to walk
Condo (requires gamepad/controller to walk around)
Trophy Room (requires gamepad/controller to walk around)
Or, here also the prototypes link.
Garage - touch on the screen to walk
Condo (requires gamepad/controller to walk around)
Trophy Room (requires gamepad/controller to walk around)
Or, here also the prototypes link.
Labels:
3D,
Cardboard,
Samsung Gear VR,
Stereoscopic,
Unity3D,
Virtual Reality,
VR,
VR mobile
Garage VR for cardboard - .APK for download
Mi garage VR test has been updated.
Here the link to download the Garage VR .apk file
- Auto walk system added, when the user touch in the smartphone screen, the player inside the demo will move to the pointers position.
- Menu buttons at the foot of the player: recenter, switch VR Mode/Normal mode, Reset.
- The 3D meshes still need some optimization.
Here the link to download the Garage VR .apk file
- Auto walk system added, when the user touch in the smartphone screen, the player inside the demo will move to the pointers position.
- Menu buttons at the foot of the player: recenter, switch VR Mode/Normal mode, Reset.
- The 3D meshes still need some optimization.
Monday, November 30, 2015
VR content dev status- Update
Just want to keep a link to the VR content development inside my blog:
Garage 1
Garage 2
Trophy Museum
Condo Sim
Labels:
Games,
Unity3D,
Virtual Reality,
VR,
VR mobile
Thursday, October 30, 2014
Automobile Concept
I'm 3D modeling a version my own concept car Inspired in the american muscle car design. I also want to recreate the style of the car illustrations made with airbrush; I found one of this illustration in an airbrush book and I did it in airbrush in my college years for a "presentation" course.
Initial sketches.
Here are some of the initial approaches playing around with the 3D software:
The style or expression objective is to reproduce that "airbrush" feeling using the cel shaders from 3DStudioMax.
These are the partial results:
Initial sketches.
Here are some of the initial approaches playing around with the 3D software:
![]() |
| Front Camera |
![]() |
| Back Camera |
The style or expression objective is to reproduce that "airbrush" feeling using the cel shaders from 3DStudioMax.
These are the partial results:
![]() |
| Ortogonal Top Camera |
![]() |
| Ortogonal Side Camera |
Labels:
3D,
3D Modeling,
3DStudioMax,
airbrush,
auto concept,
cel shader,
concept,
Sketches,
Unity3D
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