Showing posts with label Samsung Gear VR. Show all posts
Showing posts with label Samsung Gear VR. Show all posts

Thursday, October 20, 2016

Using SketchFab

I have been a SketchFab observant for a while. They surprise me every time with the amount of content that modeler artists are posting every day. I'm starting to post my models as well; didn't have time before, but now with the push of the virtual reality, having a 3D collection is more relevant than ever.

SketchFab also has a view mode for VR, which it was its natural progression; still, needs adjustments on the navigation, but the solely fact that it can be used straight to VR (Google cardboard) makes it incredible compelling for content creators like me.

SketchFab is another "dream come true", similar to the 3D printing, but even more impact because it doesn't require physical materials therefore no contamination. I'm just waiting for my DayDreamsmartphone or the Lenovo Phab2 to have positional tracking...

For now just updating eagerly a 3D collection:








Car Test in Sketchfab

Tuesday, April 5, 2016

VR Mobile favorite setup

So far, after testing several VR mobile systems, still this is my favorite setup:



Wearality Sky foldable lenticular viewer, with a flat wing cap, and a bluetooth controller with the factor of the wiimote (found it on amazon).

- It's practical.
- Foldable, transportable on a pocket.
- The lenticular lenses allows a FOV of 150 degrees.
- Holds very well with the cap.
- a Nexus6 or a Samsung Galaxy7 can be hold by the clamps with no problem.

Monday, April 4, 2016

VR cardboard apk's to download

Some VR cardboard .apk's files to test. Still, work in progress.

Garage - touch on the screen to walk

Condo (requires gamepad/controller to walk around)

Trophy Room (requires gamepad/controller to walk around)




Or, here also the prototypes link.

My own "cardboard" visor

With the need of having portable VR, even more: pocket-size portable VR viewer, I had to design a bunch of viewers. This is one of the ideas I'm working with right now. 3D printed and it works pretty neat. Historical facts: I found around 5 to 10 patents of "stereoscopes" that are dated from 1950 - 1960 - 1970 including the venerable "Viewmaster".





VR Chair collection

I'm starting to collect pictures of chairs that are suitable for VR.

I found this "desk" chair very interesting to take a spin. If you see at the feet of the chair there are small wheels that helps to spin on 360 degrees.




This stool from SteelCase seems very practical for VR. The base its actually conical or spherical, whcih allows the user to spin easily on his axis.




Here the link to the SteelCase store:




Using Samsung Gear VR

My first impressions using the Samsung GearVR version 2. I had the opportunity to try the V1 once. This one is more streamlined, lighter, easier to use.

One concern: I'm not able to load cardboard content into Samsung GearVR, which I think is a setback, since we are just at the beginning of this VR trend and the way to make it popular is to keep an open ecosystem for cross-polinization of content.

The resolution is great and also the FPS makes the main menu a smooth experience; also tried the Marvel's Avengers experience which was great (short though).