Showing posts with label 3D Modeling. Show all posts
Showing posts with label 3D Modeling. Show all posts

Saturday, May 16, 2020

Animation Test on FUT 2017

Some of the animation test I performed in-game before getting into production. To check user experience,  functionality, flow, performance, quality, resolution, artifacts. Once they get revisions and approvals they are submitted to the build.


Tuesday, May 12, 2020

Alpha Romeo T33 Stradale concept


Beautiful concept for the Alpha Romeo T33 stradale. In Sketchfab. The artist used "Gravity Sketch" software in VR to design this car.

Monday, April 3, 2017

MakeVR for Vive

Using "MakeVR" from Viveport website.


Instant 3D printing

If 3D printing already embezzle me, this is even better.

I'm also including the original article here. Very interesting:
xbox-cofounder-seamus-blackley-takes-rd-post-at-augmented-reality-firm-daqri


Friday, March 24, 2017

Morgan the Pirate

Character from an old game we did for Nestle Nesquik. I’m testing several ways to express the polygons; while the boots are flat polys, some other parts look too smooth. However, I’m exploring the mix of some angular shapes and smoothing groups; it can be promising. I haven’t applied texture maps yet.



Tuesday, March 21, 2017

Twister with Ada and Ralph

Poking the brain for ideas around an AR game concept. I want to see this as game.


Sunday, March 12, 2017

Stand for Tag Heuer Smartwatch Craddle

This is a work done with the help of a friend, who asked me to 3D design a stand for a Tag Heuer Smartwatch cradle, since they were non existent (at that time). Another requirement was to use the least amount of material possible.

First sketches, then some measures to the smartwatch cradle. Later 3D design in 3D software. And iterations with 3D printing.


More testing with 3D printing prototypes.



Latest prototype, already tested with the TagHeuer smartwatch:


The latest product can be 3D printed here:

Wednesday, March 8, 2017

Formula 1 windshield

A die-cast car formula 1 of a 1974 McLaren, scale 1:16 had lost the windshield, in the photo below there is a reference of the original part (yellow transparent windshield):



I capture the measurements with a caliper and some reference photos with a camera. Then modeled in a 3D software and finally 3D printed. Here the result:





To celebrate the success of this piece, I'm going to watch RUSH:

Monday, February 20, 2017

Heart Machine Beat

Latest update on the Machine Heart v2.0 now with animation. Finally, I could put together the animation for this idea that I originally created for a medical illustration; I always wondered how it would look animated. Thanks to SketchFab not only I was able to publish the animation but also loaded in real time techniques, see it in all directions and even load it into VR. SketchFab is a dream come true.





Thursday, October 20, 2016

Using SketchFab

I have been a SketchFab observant for a while. They surprise me every time with the amount of content that modeler artists are posting every day. I'm starting to post my models as well; didn't have time before, but now with the push of the virtual reality, having a 3D collection is more relevant than ever.

SketchFab also has a view mode for VR, which it was its natural progression; still, needs adjustments on the navigation, but the solely fact that it can be used straight to VR (Google cardboard) makes it incredible compelling for content creators like me.

SketchFab is another "dream come true", similar to the 3D printing, but even more impact because it doesn't require physical materials therefore no contamination. I'm just waiting for my DayDreamsmartphone or the Lenovo Phab2 to have positional tracking...

For now just updating eagerly a 3D collection:








Car Test in Sketchfab

Sunday, September 6, 2015

3D printing with FORM1+ : dream come true

A friend was able to loan a 3D printer Form1+; we are going to test the resolution and the materials. Here the pictures of the set-up with a laptop.







The software is very easy to use. Initially preparing the printing process with many parts and little details here and there makes the experience a bit messy, but after a while you get use to it and then the fear of messing up goes away and the printing flows more natural and easy.


The first printing was a 10 x 10 x 10 mm cube, the cube is still holding by the supports; also the cube has to be printed in an angular position (since its the recommended way to do it, because of the peeling with the supporting base). Here some pictures of the cube:




We measured the cube and it was 9.7 (approx.) per each side. After some days, the cube measured around 9.8 ~ 9.9 mm. Pretty good in comparison to the other samples I had printed in white plastic or the metallic in other type of printers.

Then we printed another more complex sample: a my little pony figurine from Thingiverse:




We printed this figurine with the lowest quality for the sake of the speed. Not bad at all in terms of quality. By the way; initially we had a failed printed pony and we weren't sure why it failed. After a while of tinkering with the machine and making theories we figured out that in the software there is an option to select the color of the material; this feature seems to affect the final output. We had it by default on black and since we change the resin to grey, we forgot to change this option to gray in the software. We repeated the print with the right color selected and then the printing was successful.

Later my friend printed another pony with a better resolution (half way up the lever of quality), but in my personal appreciation I still cannot tell the difference between both samples. Here I added the samples for your own conclusions:






Then we went for a print batch of several pieces at the same time. I had some 3D models done previously for some vintage toys that I'm reconstructing and I wanted badly to print them on this Form1+ printer. I put some of these 3D meshes into the printer load to see how it goes. The final output is on the pictures below:








We obtained mixed results. Maybe caused by the overtime in the alcohol bucket, the pieces with the thin walls ended eaten away. I guess we will try again paying more attention to the time on the alcohol bucket step.




Thursday, October 30, 2014

Automobile Concept

I'm 3D modeling a version my own concept car Inspired in the american muscle car design. I also want to recreate the style of the car illustrations made with airbrush; I found one of this illustration in an airbrush book and I did it in airbrush in my college years for a "presentation" course.


Initial sketches.






Here are some of the initial approaches playing around with the 3D software:


Front Camera

Back Camera



The style or expression objective is to reproduce that "airbrush" feeling using the cel shaders from 3DStudioMax. 


These are the partial results:











Ortogonal Top Camera

Ortogonal Side Camera

Ortogonal Front Camera


Also did a pass with the Unity3D viewer.

Car 3D