To celebrate the success of this piece, I'm going to watch RUSH:
Showing posts with label 3DStudioMax. Show all posts
Showing posts with label 3DStudioMax. Show all posts
Wednesday, March 8, 2017
Formula 1 windshield
A die-cast car formula 1 of a 1974 McLaren, scale 1:16 had lost the windshield, in the photo below there is a reference of the original part (yellow transparent windshield):
I capture the measurements with a caliper and some reference photos with a camera. Then modeled in a 3D software and finally 3D printed. Here the result:
To celebrate the success of this piece, I'm going to watch RUSH:
To celebrate the success of this piece, I'm going to watch RUSH:
Labels:
3D,
3D Modeling,
3D Printing,
3DStudioMax,
Industrial Design,
toys
Monday, February 20, 2017
Heart Machine Beat
Latest update on the Machine Heart v2.0 now with animation. Finally, I could put together the animation for this idea that I originally created for a medical illustration; I always wondered how it would look animated. Thanks to SketchFab not only I was able to publish the animation but also loaded in real time techniques, see it in all directions and even load it into VR. SketchFab is a dream come true.
Labels:
3D,
3D Modeling,
3DStudioMax,
sketchfab,
Virtual Reality,
VR,
VR Viewer
Thursday, October 30, 2014
Automobile Concept
I'm 3D modeling a version my own concept car Inspired in the american muscle car design. I also want to recreate the style of the car illustrations made with airbrush; I found one of this illustration in an airbrush book and I did it in airbrush in my college years for a "presentation" course.
Initial sketches.
Here are some of the initial approaches playing around with the 3D software:
The style or expression objective is to reproduce that "airbrush" feeling using the cel shaders from 3DStudioMax.
These are the partial results:
Initial sketches.
Here are some of the initial approaches playing around with the 3D software:
![]() |
Front Camera |
![]() |
Back Camera |
The style or expression objective is to reproduce that "airbrush" feeling using the cel shaders from 3DStudioMax.
These are the partial results:
![]() |
Ortogonal Top Camera |
![]() |
Ortogonal Side Camera |
Labels:
3D,
3D Modeling,
3DStudioMax,
airbrush,
auto concept,
cel shader,
concept,
Sketches,
Unity3D
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