Showing posts with label 3DStudioMax. Show all posts
Showing posts with label 3DStudioMax. Show all posts

Wednesday, March 8, 2017

Formula 1 windshield

A die-cast car formula 1 of a 1974 McLaren, scale 1:16 had lost the windshield, in the photo below there is a reference of the original part (yellow transparent windshield):



I capture the measurements with a caliper and some reference photos with a camera. Then modeled in a 3D software and finally 3D printed. Here the result:





To celebrate the success of this piece, I'm going to watch RUSH:

Monday, February 20, 2017

Heart Machine Beat

Latest update on the Machine Heart v2.0 now with animation. Finally, I could put together the animation for this idea that I originally created for a medical illustration; I always wondered how it would look animated. Thanks to SketchFab not only I was able to publish the animation but also loaded in real time techniques, see it in all directions and even load it into VR. SketchFab is a dream come true.





Thursday, October 30, 2014

Automobile Concept

I'm 3D modeling a version my own concept car Inspired in the american muscle car design. I also want to recreate the style of the car illustrations made with airbrush; I found one of this illustration in an airbrush book and I did it in airbrush in my college years for a "presentation" course.


Initial sketches.






Here are some of the initial approaches playing around with the 3D software:


Front Camera

Back Camera



The style or expression objective is to reproduce that "airbrush" feeling using the cel shaders from 3DStudioMax. 


These are the partial results:











Ortogonal Top Camera

Ortogonal Side Camera

Ortogonal Front Camera


Also did a pass with the Unity3D viewer.

Car 3D