Character from an old game we did for Nestle Nesquik. I’m testing several ways to express the polygons; while the boots are flat polys, some other parts look too smooth. However, I’m exploring the mix of some angular shapes and smoothing groups; it can be promising. I haven’t applied texture maps yet.
Showing posts with label mobile game. Show all posts
Showing posts with label mobile game. Show all posts
Friday, March 24, 2017
Tuesday, March 21, 2017
Twister with Ada and Ralph
Poking the brain for ideas around an AR game concept. I want to see this as game.
Labels:
3D,
3D Modeling,
AR,
augmented reality,
concept,
Games,
mobile game,
sketchfab
Thursday, March 16, 2017
Sunday, March 12, 2017
Wednesday, March 8, 2017
Thursday, April 7, 2016
VR Totem Display
Displaying my VR mobile Kit in my VR TOTEM:
Objects in the image:
- Wearality Sky HMD (blue holder)
- Mini Bluetooth controller
- Flat-wing Cap.
- Nexus smartphone in the blue holder.
- Bonus: goggley eyes.
The next totem can be a minion.
Objects in the image:
- Wearality Sky HMD (blue holder)
- Mini Bluetooth controller
- Flat-wing Cap.
- Nexus smartphone in the blue holder.
- Bonus: goggley eyes.
The next totem can be a minion.
Labels:
3D Viewer,
mobile game,
Virtual Reality,
VR Cap Holder,
VR mobile,
VR Viewer,
Wearality
Monday, April 4, 2016
My own "cardboard" visor
With the need of having portable VR, even more: pocket-size portable VR viewer, I had to design a bunch of viewers. This is one of the ideas I'm working with right now. 3D printed and it works pretty neat. Historical facts: I found around 5 to 10 patents of "stereoscopes" that are dated from 1950 - 1960 - 1970 including the venerable "Viewmaster".
Thursday, February 18, 2016
New VR Viewer foldable from DODOcase
We have been talking about this: an affordable (could improve though) fold-able, VR viewer. This is the way to get into an extremely easy access to casual VR for any user. Hopefully will take the curve of success of Wii from 2006.
https://igg.me/at/smartvr-virtual-reality/x

Friday, January 15, 2016
Spell To Rescue - Dev Blog
I helped my friend Lars on his mobile game for kids. I did the interface design, still need some work on the colors. We both collaborated doing art for the game. The art is inspired on Charley Harper illustrations from the 70's.

Friday, September 11, 2015
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