Showing posts with label Cardboard. Show all posts
Showing posts with label Cardboard. Show all posts

Thursday, April 20, 2017

Bohemian Rhapsody Experience

What is good:
-The mix between 2D and 3D is well done. This is a great reference for future VR developments mixing media with 2D comics and 3D experiences.
-The way the music makes the narrative and creates the immersion.

I can be biased because I like Queen's music, but the whole experience worth to try it indeed.

bo-rhap-vr.withgoogle.com



http://vrscout.com/news/google-queen-bohemian-rhapsody-vr/

Monday, April 3, 2017

DIY AR cardboard

My next DIY project; I have to do one of this and I can save $3000US on AR hardware:

http://www.carton.mobi/




Sunday, November 27, 2016

Trophy Room

I'm designing a trophy Room with some Trophies I designed some time ago. I'm using Sketchfab to fast visualize the idea. I improved the lights and textures on my Trophy Room. I still have to fix some trophies that have some meshes faces flipped.





Trophy from the Trohpy Room

Tuesday, April 5, 2016

Oculus using lenticular lenses (Fresnel)

I knew it. They would have to use those lenticular lenses (Fresnel lenses). It was very effective on the Wearality Sky goggles, so how was possible that they wouldn't use it? I know it and I predicted, the Fresnel lenses not only are lighter but also gives a 150 degrees FOV.



http://venturebeat.com/2016/03/30/ifixit-dissects-oculus-rift-to-reveal-custom-display-and-new-lenses/

https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612


VR Mobile favorite setup

So far, after testing several VR mobile systems, still this is my favorite setup:



Wearality Sky foldable lenticular viewer, with a flat wing cap, and a bluetooth controller with the factor of the wiimote (found it on amazon).

- It's practical.
- Foldable, transportable on a pocket.
- The lenticular lenses allows a FOV of 150 degrees.
- Holds very well with the cap.
- a Nexus6 or a Samsung Galaxy7 can be hold by the clamps with no problem.

Monday, April 4, 2016

VR cardboard apk's to download

Some VR cardboard .apk's files to test. Still, work in progress.

Garage - touch on the screen to walk

Condo (requires gamepad/controller to walk around)

Trophy Room (requires gamepad/controller to walk around)




Or, here also the prototypes link.

Thursday, February 18, 2016

New VR Viewer foldable from DODOcase


We have been talking about this: an affordable (could improve though) fold-able, VR viewer. This is the way to get into an extremely easy access to casual VR for any user. Hopefully will take the curve of success of Wii from 2006.

https://igg.me/at/smartvr-virtual-reality/x


Monday, November 30, 2015

VR mobile : looking for the right balance

I've been testing several ways to improve a mobile VR setup that wouldn't be as expensive as buying an Oculus Rift or a Samsung Gear VR. There are other factors that need to be consider as well:

* Input/controller,
* Head band or "head" holder,
* Field of vision degree (as much as possible, ans still cheap),
* Battery life,
* Processor power and GPU (if available),
* Comfortable,
* Fashion factor (is it "dress able"? is i presentable?),
* Desirability factor,
* "X" factor (novelty, how is accepted by the user immediate social circles);
* The capacity to assimilate new technology o new ways to consume media).
* Portability (fold able, pocket size).
* Cheaper than the actual systems.

These pictures are my approach to a system that potentially can keep up with all these requirements:







So far is working pretty decent; I'm very pleased with the results. I've been noticing a couple of issues that can be addressed. And of course, also working on the content, which also has its own requirements.

The setup:
-Wearality SKY googles,
-A small android bluetooth controller,
-Nexus 5 smartphone