I'm tired of buying things at all time. And it is a real personal problem specially if one is living in a society based on consumption.
My daily favorite "game" is try to achieve passing the day without spending a dollar. It is very difficult to achieve, because there is always an excuse or a thing where one has to spend a buck or pay a commission of something or buy something online.
Ya estoy cansado de estar comprando cosas todo el tiempo. Y es un verdadero problema personal en especial si uno esta viviendo en una sociedad basada en el consumo.
Mi "juego" favorito diario es tratar de lograr que pase el dia sin gastar un peso o un dolar en este caso. Es bien dificil de lograr, porque siempre hay alguna excusa o cosa en la que uno tiene que soltar un billete o pagar alguna comision de algo, o comprar algo online.
Saturday, December 20, 2014
Fantasy interfaces
I've been watching several websites were some UX and UI designers are curating all the user interfaces used in the sci-fi movies. Very interesting, specially watching the possibilities for the future of the human interactions with things and computers.
Here some links for Fantasy Interfaces:
Inventing Interactive,
Ash Thorp - Siggraph 2012
Noteloop - Kit Fantasy Interfaces
Here some links for Fantasy Interfaces:
Inventing Interactive,
Ash Thorp - Siggraph 2012
Noteloop - Kit Fantasy Interfaces
Monday, November 3, 2014
VR HAT
Another idea is using a baseball cap with a wire holder. It works and it is very light, It accomplished also that is an open frame.
It needs some tweaking, but it was a relatively successful first step in this direction.
It needs some tweaking, but it was a relatively successful first step in this direction.
BINOCULUS
Some years ago I developed with some other friends a fold-able 3D viewer, similar to the Viewmaster from the 80's. I got some of the remaining lenses from that product and try to develop a newer version, but in this case using a smartphone instead of printed stereo-grams.
This time I used a plastic cardboard instead of the cardboard or construction paper.
I redesigned the whole frame to hold a smartphone Samsung S3 form factor. It also holds perfectly a Nexus 5.
Earlier prototype

Earlier prototype

Latest prototype without the band strap
Labels:
3D Viewer,
Binoculus,
bricolage,
Oculus rift,
Proculus,
Virtual Reality,
VR,
VR mobile
Sunday, November 2, 2014
ROAD TO OCULUS MOBILE
The Oculus Rift open the way to the rebirth of the VR as a feasible way to have Virtual Reality home entertainment. From that point some others have been configuring different ways to make the Oculus Rift experience portable. The DIVE and some others are the demonstration of that movement.
I tried the Oculus several times, since a friend has it and once in a while he invites to test some of the latest Oculus Rift demos.
The DIVE option is excellent for the mobile Oculus version and also the google cardboard glasses works nice, but I have a personal design that fits more with what I think improves the mobile oculus version:
-The frame should be open in order to allow touch the phone screen
-Access to the smartphone buttons also are needed.
-A frame that can be folded and send via email, cheaply.
-A material that is waterproof.
-Lightweight, to allow an easy mobility.![]() |
| Dive Durovis VR frame |
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| Dive Durovis VR frame |
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| Oculus Rift DK 1 |
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| For Mobile VR: Cardboard from Google and Samsung GearVR. |
Labels:
3D,
3D Viewer,
Cardboard oculus,
Oculus,
Oculus rift,
Proculus,
Stereoscopic,
Virtual Reality,
VR
Saturday, November 1, 2014
Dia de los Muertos
According to Mexican traditions, and also in southamerica, November 1st is the "Day of the Death". Dia de los Muertos.
Minecraft Helmet
We designed a Minecraft helmet with the Creeper skin, so I can sneak inside the creeeper's secret meetings...
Materials: Plastic Cardboard, glue, foam, skin of a dead Creeper.
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