With a friend, we are developing a VR game for Oculus / Google Cardboard platform. The name of the game is "Space Bounty Hunter".
Here is the link to the development blog: Space Bounty Hunter Dev Blog
Thursday, December 1, 2016
Sunday, November 27, 2016
Trophy Room
I'm designing a trophy Room with some Trophies I designed some time ago. I'm using Sketchfab to fast visualize the idea. I improved the lights and textures on my Trophy Room. I still have to fix some trophies that have some meshes faces flipped.
![]() |
| Trophy from the Trohpy Room |
Labels:
Cardboard,
sketchfab,
Virtual Reality,
VR,
VR mobile
Thursday, November 17, 2016
VR Room logo
Around a year ago ago I did a logo for a VR product. Coincidentally, there are two or three companies using a similar name. Posting this maybe can help inspire something to them.
Here is one of the links:
http://www.vrroom.buzz
and this one is interesting too:
http://vrroom.nl/
http://www.vrroom.buzz
and this one is interesting too:
http://vrroom.nl/
Labels:
graphic design,
logo,
Virtual Reality,
visual design,
VR,
VR mobile
Monday, October 31, 2016
Visor 3D model
I posted on SketchFab my prototype for the fold-able cardboard VR viewer. The animation shows how it would fold. Still a prototype, work in progress.
Thursday, October 20, 2016
Using SketchFab
I have been a SketchFab observant for a while. They surprise me every time with the amount of content that modeler artists are posting every day. I'm starting to post my models as well; didn't have time before, but now with the push of the virtual reality, having a 3D collection is more relevant than ever.
SketchFab also has a view mode for VR, which it was its natural progression; still, needs adjustments on the navigation, but the solely fact that it can be used straight to VR (Google cardboard) makes it incredible compelling for content creators like me.
SketchFab is another "dream come true", similar to the 3D printing, but even more impact because it doesn't require physical materials therefore no contamination. I'm just waiting for my DayDreamsmartphone or the Lenovo Phab2 to have positional tracking...
For now just updating eagerly a 3D collection:
SketchFab also has a view mode for VR, which it was its natural progression; still, needs adjustments on the navigation, but the solely fact that it can be used straight to VR (Google cardboard) makes it incredible compelling for content creators like me.
SketchFab is another "dream come true", similar to the 3D printing, but even more impact because it doesn't require physical materials therefore no contamination. I'm just waiting for my DayDreamsmartphone or the Lenovo Phab2 to have positional tracking...
For now just updating eagerly a 3D collection:
![]() |
| Car Test in Sketchfab |
Labels:
3D,
3D Modeling,
Samsung Gear VR,
sketchfab,
Virtual Reality,
VR
Thursday, April 7, 2016
VR Totem Display
Displaying my VR mobile Kit in my VR TOTEM:
Objects in the image:
- Wearality Sky HMD (blue holder)
- Mini Bluetooth controller
- Flat-wing Cap.
- Nexus smartphone in the blue holder.
- Bonus: goggley eyes.
The next totem can be a minion.
Objects in the image:
- Wearality Sky HMD (blue holder)
- Mini Bluetooth controller
- Flat-wing Cap.
- Nexus smartphone in the blue holder.
- Bonus: goggley eyes.
The next totem can be a minion.
Labels:
3D Viewer,
mobile game,
Virtual Reality,
VR Cap Holder,
VR mobile,
VR Viewer,
Wearality
Tuesday, April 5, 2016
Oculus using lenticular lenses (Fresnel)
I knew it. They would have to use those lenticular lenses (Fresnel lenses). It was very effective on the Wearality Sky goggles, so how was possible that they wouldn't use it? I know it and I predicted, the Fresnel lenses not only are lighter but also gives a 150 degrees FOV.
http://venturebeat.com/2016/03/30/ifixit-dissects-oculus-rift-to-reveal-custom-display-and-new-lenses/
https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612
http://venturebeat.com/2016/03/30/ifixit-dissects-oculus-rift-to-reveal-custom-display-and-new-lenses/
https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612
Labels:
Binoculus,
Cardboard,
Head Mounted Display,
HMD,
Oculus,
Oculus rift,
Stereoscopic,
Virtual Reality,
VR
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